👉 The Quest is a role-specific branch where the player returns to their homeland to defeat their nemesis, retrieve their class artifact, and earn the Bell of Opening.

Location: Branches from /Dungeon/The Dungeons of Doom via a magic portal between levels 11 and 16. The branch is 5 to 6 levels deep.

Message upon entering the portal level: "You feel an almost forgotten tug…"

Entry Requirements

To step through the portal and enter the Quest, you must meet three strict conditions:

  1. Experience Level 14: You must be at least level 14. If you are lower, the Quest Leader will turn you away, and the portal will not activate.
  2. Alignment: Your alignment record must be positive. You must behave in a manner consistent with your god's teachings.
  3. Approval: You must visit your Quest Leader on the Home level and receive their blessing.

Characteristics

The Quest consists of 5 or 6 levels, entirely tailored to your character's role (e.g., Valkyrie, Wizard, Tourist).

  • Home Level: The starting point, featuring your Quest Leader, friendly guards, and usually a temple.
  • Upper/Lower Filler Levels: Intermediate levels filled with role-specific monsters.
  • Locate Level: A specific midpoint level where the flavor text indicates you are getting closer to your Nemesis.
  • Goal Level: The bottom-most level, housing your Nemesis.

The Nemesis and The Reward

At the bottom of the branch, you must defeat your role's Nemesis (e.g., Lord Surtur for Valkyries, the Dark One for Wizards). The Nemesis is a powerful, unique monster.

Upon defeating the Nemesis, you are rewarded with:

  • Your Role's Quest Artifact: An incredibly powerful, unique item that defines your class's endgame capabilities (e.g., The Orb of Fate, The Eye of the Aethiopica).
  • The Bell of Opening: One of the three invocation items required to enter Moloch's Sanctum and complete the game.